Tuesday, September 26, 2017

Wargaming in the world of cult TV

Before playing 7TV, most of my experience of tactical combat games was with collectible miniatures games like Heroclix and Star Wars Miniatures, which really play more like 3D trading card games, where killer combos and extensive knowledge of what each piece does usually win the day. I've also played quite a lot of X-Wing, which is a bit of a hybrid in that, while the pieces aren't actually collectible in the blind-box sense, the game does hinge largely on upgrade card combos and knowing what to expect from your opponent's ships.

7TV is a more traditional miniatures skirmish game of the type favored in Britain and Europe, where painting the figures and constructing the terrain to play on are at least as important as actually playing the game. There are skirmish games based on every imaginable genre, from straight up historical warfare to Tolkien-style fantasy to far-future combat; this one is based on 1960s and '70s cult television, and draws its inspiration (and many of its figure designs) from British "spy-fi" TV shows such as The Avengers, Doctor Who, Danger Man, and The Prisoner, to name a few.

Some of 7TV's Future Freedom Fighters
We decided to jump into 7TV because we are big Blake's 7 fans, and the game's Future Freedom Fighters bear more than a passing resemblance to Blake, Avon and the crew of the Liberator. We ordered a bunch of figures and, after lovingly painting them, sat down to play. Since we didn't have any of the fancy terrain that most miniatures wargamers use, we decided to play on a poster map from the Star Wars Miniatures Game, as many would argue that Blake's 7 was the BBC's answer to Star Wars anyway.

We enjoyed the game quite a bit, but we did agree that we needed some proper terrain to play on, so we put the game on the shelf until we could get some (in our case, the excellent modular sci-fi terrain from Battle Systems). Our second play-through was a lot more enjoyable, which got me wondering: I never minded playing Star Wars minis or Heroclix on flat maps, so why did having 3D terrain seem to make this game so much better?

2D vs 3D - a huge difference
Our conclusion, reinforced by a recent game of Heroclix, was largely that the structure of the games is so different. The rules for Heroclix are significantly more complicated, which I think is intentional. Played at the in-store tournament level, Heroclix is a very competitive game where a player's knowledge of the rules and ability to manipulate them is the key to victory, so they need to keep changing the rules in order to keep those high level players interested (and buying figures).

On the other hand, I think the point of games like 7TV is really the tactile pleasure of moving hand-painted miniatures around in an evocative environment, so the job of the rules is to provide a framework for that, and then get out of the way.

That said, the rules for 7TV do have some very interesting elements in the form of two decks of cards that are used while playing: the Gadget deck and the Countdown deck.

Gadgets are one-time use cards that a player can use to spice up the game a bit, providing relatively simple effects such as free moves, re-rolls and extra victory points. They can only be used by a player's main character minis, which gives some incentive to avoid swarming the board with tons of low-level troops. And of course, mad scientists get extra Gadget cards.

The Countdown deck is probably the aspect of the game that provides the most flavor. It adds quite a bit of randomness to the game, which may be a turn-off for more serious-minded gamers, but we thought it was a great way to keep us from taking the game too seriously. The deck is populated with a number of random event cards based on the size of the playing surface, broken up into an equal number of relatively mild "act one" cards, slightly more significant "act two" cards, and game-changing "finale" cards.

Each player draws a Countdown card at the start of their turn, and the game ends when the cards run out, so in addition to random effects, the deck provides the game with a built-in time limit. Effects range from temporarily neutralizing figures on the board to bringing back dead characters, and players have the option to draw 2 in one turn if they wish, which gives them more of the currency the game uses to move figures, but also accelerates the end of the game.

All in all we had a great time playing 7TV, which in a way is unfortunate because it has set us on a path to one of the more expensive and time-consuming aspects of the gaming hobby. But it might also be one of the more rewarding.

Rating: 5 (out of 5) It would have to be, given the amount of cost and effort involved in playing any game like this.
  • 7TV official website
  • 7TV on BoardGameGeek (not much activity here)
  • 7TV Productions Facebook page (very active)
Check out my OnTableTop.com project blog about playing through all six chapters of the 7TV Dracula Feature Pack.